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DEFINITIONS

The term “User Generated Content” has been used to refer to various kinds of media content (text, photo, and video, audio) that are produced by end users (as opposed to traditional media producers such as professional writers, publishers, journalists, licensed broadcasters and production companies). New forms of “User Generated Content” began to emerge in 2005, reflecting the entrance by new technologies and devices that are available to the public as a whole. Examples include: digital video, blogging, podcasting, news, mobile phone photos and more.

In general, the “User Generated Content” experience offers the consumer an opportunity for sharing their knowledge and content they may have captured. Unfortunately, as is often the case in new technology or ideas, negative elements have invaded the “User Generated Content” experience, leading to criticism or troubling activity.

Some examples:

  • Established media such as newspapers and Television Broadcasters claim that the quality of “User Generated Content” far below that of trained professionals, resulting in a lowering of standards in publishing content. Result: Perceived Poor Quality – We Know That is Not True!
  • The phrase “User Generated Content” presents a ‘classification’ of sorts, often resulting in negative associations. While this can be true – We know there are millions of great producers of content – YOU!
  • Privacy issues arise from the lack of controls pervasive in social networking – We get that part
  • Inappropriate content is often associated with “User Generated Content”, despite obvious examples of so called Professional Content that many argue is inappropriate and too easily accessible by our youth - We get that part as well

IT’S ABOUT THE KIDS!

What DigitalSports wants YOU to know is that we have in place policies and systems for preventing inappropriate content from appearing on our Websites and to prevent any outside contact with the kids

Contribute! Your Words. Your Videos. Your Photos.